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I have updated the game to incorporate a bunch of feedback and to fix some things. Thanks to everyone who played and commented on the original version!

A bug I found: the portraits of Girl 4 and Girl 6 were swapped around during selection.

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DOH! Thanks for catching that! I learned a couple important things about using images. #1 Try to make sure they are all the same size or else you have to manually check each one and change the pixel designation and percent of height and width to make sure they show up where you want them to. And #2, change names of things if you have to. I reordered the pictures of the girl and neutral portraits so they would fit on the screen in a certain way and that caused problems later on when I was referencing them. I thought I caught them all, but obviously not. So again, thanks for noticing that!

What a different entry! It kind of feels like taking one of those online personality tests to find out what kind of "x" you are or something. Very inventive and clever. Writing is pretty good but a little verbose for my liking. I personally like short punchy dialogue in games so I can get back into actually playing the game. I found the use of "stock" images to be a refreshing change from RPGMaker's RTP and Face generator graphics. The mini games are executed very well and really shows your creativity and originality. Good job!

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Thanks for that feedback! I was surprised by your streak of Ties and then the match 3 of the Immortal Child. It was weird watching someone play the game. A lot of things need work and I noticed a couple mistakes I made. But no game breaking bugs so far so that is good. Thanks again!

Hi Zombie, I played the entry, and I love the innovation of making it into a sort of "Choose your own adventure" type game, you also deviated from the usual RPG maker gameplay, so kudos on making a unique system for your first game! :D Though I think what can be improved is the padding. It could use some speed-up, or maybe allow the players to click thru the dialogue so they can choose to move forward once they read the words. A lot of the dialogues aren't skippable, and it starts out very slow. Some may find the stock assets out of place, but I feel they do fit in this aesthetic and theme you're going for. Great job! And keep making games! :D <3

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Thanks for that feedback! I did consider whether it would be better to do the click through text and I probably should have so timing of the text boxes wasn't any issue. I definitely need to experiment with and learn a lot more. I also worried about the slow start. But I seem to have a problem with cutting anything after I make it. It almost killed me to delete the maps in the game that I only used for experimenting, which is silly. But I learned a lot and it was definitely an experience. And my plan is to completely redesign this as just a bunch of mini games as proofs of concepts.

Thanks again for the feedback!

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I am sorry... I appreciate the effort stepping into game development, but this game made me cry.

It was painfully slow and I was craving for it to end.

Sorry that you didn't enjoy it. It started as a project to test and showcase proofs of concept. And I realize that the main concept is very different from most RPG Maker games or, more specifically, the Game Jam entries. But this is what captured my imagination and motivated me to finish something so it is what is it.

But I greatly appreciate the feedback and I will look for ways to streamline things that I might want to keep since I want to keep experimenting with creating mini games to learn more. I hope you find some Game Jam entries that you really enjoy!

And thanks for sponsoring the Game Jam. It really did motivate me to get back to learning MZ so I am very grateful.